AoeStats
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Arabia

505958488Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 49m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
950
+14
🇫🇷 Vietnamese · France
947
+14
🇮🇹 Poles · Italy
930
-32
🇮🇹 Armenians · Italy
888
-26
Player eAPM Actions Feudal Castle Imperial Opening
44 2,183 9:17 19:55 40:20 ⚔ Skirmisher Rush
37 1,802 11:11 22:38 — ⚔ Archer Rush
31 1,511 11:35 23:33 40:31 ⚔ Scout Rush
20 1,007 10:51 23:08 40:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,330 13,470 11,350 3,000 49,150 57,231
16,575 19,494 10,790 1,500 48,359 65,909
22,270 15,205 7,120 2,180 46,775 58,184
16,520 11,988 6,550 850 35,908 41,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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