AoeStats
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Arena

510488526Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 34m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇭 Tupi · Cambodia
1084
+12
🇰🇭 Bohemians · Cambodia
1025
+14
🇰🇭 Byzantines · Cambodia
963
+15
🇦🇷 Mongols · Argentina
985
-14
🇦🇹 Saracens · Austria
984
-14
🇹🇷 Celts · Türkiye
966
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,106 9:36 13:27 29:08 ⛏ Fast Castle
26 899 11:20 15:27 30:06 ⛏ Fast Castle
26 906 10:27 15:29 31:47 ⛏ Fast Castle
25 874 10:34 17:37 30:37 ⛏ Fast Castle
20 700 10:55 17:47 31:41 ⛏ Fast Castle
19 658 10:34 16:00 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,020 13,960 7,285 1,850 42,115 47,458
19,780 9,260 5,830 3,005 37,875 41,516
9,660 10,590 5,310 1,505 27,065 30,933
10,075 7,150 4,195 1,520 22,940 23,910
9,630 7,205 4,310 1,500 22,645 26,029
9,075 6,250 3,130 2,150 20,605 23,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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