AoeStats
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Arena

510485478Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
973
+12
🇧🇪 Franks · Belgium
857
+17
🇺🇸 Khmer · United States
901
-15
🇮🇱 Lithuanians · Israel
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,458 11:44 19:07 33:55 ⛏ Fast Castle
29 1,361 11:04 15:43 29:10 ⛏ Fast Castle
22 1,015 11:42 18:05 33:32 ⛏ Fast Castle
18 829 14:32 27:04 39:20 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
22,020 19,595 7,985 2,900 52,500 61,475
18,920 14,095 11,485 2,250 46,750 54,757
16,940 11,025 5,845 3,025 36,835 41,131
18,235 6,280 8,000 1,500 34,015 43,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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