AoeStats
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Arabia

509710905Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 48m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇹🇷 Byzantines · Türkiye
878
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🇹🇷 Hindustanis · Türkiye
836
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🇹🇷 Italians · Türkiye
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,876 9:19 22:50 35:02 ⚔ Scout Rush
36 1,726 10:49 17:30 34:09 ⛏ Fast Castle
26 1,239 9:59 23:42 35:54
24 1,142 11:48 15:40 30:41 ⛏ Fast Castle
23 1,109 10:10 16:19 29:39 ⛏ Fast Castle
23 1,114 10:29 23:14 35:07 ⛏ Fast Castle
21 1,009 10:13 19:42 34:32 ⛏ Fast Castle
18 867 10:54 19:17 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,165 14,892 12,045 3,025 54,127 58,036
20,865 13,176 14,510 2,365 50,916 75,704
12,975 22,595 13,875 850 50,295 54,987
19,370 14,870 13,075 2,300 49,615 57,131
20,235 13,880 8,200 750 43,065 46,780
17,290 14,335 5,765 3,925 41,315 44,060
17,295 10,485 9,855 2,525 40,160 44,538
14,370 6,182 7,470 850 28,872 33,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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