AoeStats
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MegaRandom

510480319Analyzed
4v4 RM · 24h ago on Oct 1, 2026· 84m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
996
+14
🇨🇦 Goths · Canada
966
+15
🇨🇦 Magyars · Canada
959
+16
🇺🇸 Cumans · United States
918
+17
🇺🇸 Saracens · United States
992
-17
🇦🇷 Inca · Argentina
945
-15
🇦🇺 Aztecs · Australia
936
-15
🇦🇷 Koreans · Argentina
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,808 9:50 14:30 33:46 ⛏ Fast Castle
41 3,448 10:36 14:50 42:09 ⛏ Fast Castle
38 3,234 11:43 16:11 33:32 ⛏ Fast Castle
22 1,864 11:10 25:57 62:05 ⚔ Towers into Archers
20 1,703 12:43 17:39 37:10 ⛏ Fast Castle
18 1,493 10:21 22:07 47:56 ⚔ Fish Boom FC into Scouts
14 1,207 10:24 22:45 52:56 ⚔ FC into Scouts
12 1,032 10:54 20:44 70:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,450 57,220 12,760 2,555 122,985 134,944
38,785 26,240 33,145 3,150 101,320 116,478
42,035 28,213 22,610 4,760 97,618 122,379
57,275 16,790 16,480 760 91,305 115,182
32,180 22,090 16,375 7,210 77,855 86,680
23,020 24,725 10,495 4,450 62,690 73,295
22,010 16,810 7,925 4,250 50,995 57,732
25,750 9,801 2,625 950 39,126 45,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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