AoeStats
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Arabian Desert

510452217Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 52m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1116
+17
🇲🇽 Franks · Mexico
1138
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 3,826 10:02 26:19 49:27 ⚔ M@A into Archers into Skirms
39 2,050 9:45 23:03 44:12 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,035 13,140 8,945 3,575 48,695 50,375
14,110 11,011 7,005 2,310 34,436 35,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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