AoeStats
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Nomad

505725128Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 58m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
845
+16
🇫🇷 Burgundians · France
841
+17
🇫🇷 Maya · France
831
+17
🇹🇷 Hindustanis · Türkiye
878
-17
🇬🇧 Spanish · United Kingdom
878
-18
🇬🇧 Britons · United Kingdom
803
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,209 15:42 25:22 44:46 ⚔ Fish Boom into Scouts
21 1,261 16:37 22:21 52:43 ⛏ Fish Boom FC
18 1,060 14:40 22:07 55:35 ⚔ Fish Boom into Archers
15 887 16:40 20:29 40:20 ⛏ Fish Boom FC
14 813 19:20 31:34 41:50 ⛏ Fish Boom into Fire Galleys
10 562 14:22 21:38 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,445 18,235 13,515 5,290 63,485 67,073
14,510 19,455 8,820 3,750 46,535 50,007
14,345 19,349 5,610 4,300 43,604 49,530
19,915 8,560 9,220 2,350 40,045 50,301
10,945 15,646 10,570 1,055 38,216 45,187
8,555 5,525 3,190 955 18,225 21,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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