AoeStats
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Black Forest

505716019Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 59m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bohemians · Romania
899
+14
🇩🇪 Italians · Germany
855
+16
🇫🇷 Turks · France
782
+20
🇫🇷 Bohemians · France
862
-17
🇫🇷 Romans · France
858
-17
🇫🇷 Khmer · France
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,961 12:38 16:42 31:34 ⛏ Fast Castle
23 1,375 13:39 21:51 38:17 ⛏ Fast Castle
20 1,186 13:14 21:44 31:44 ⛏ Fast Castle
19 1,137 12:03 21:48 32:44 ⛏ Fast Castle
19 1,112 13:28 20:58 36:37 ⛏ Fast Castle
14 836 15:14 23:40 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,620 19,232 24,080 3,335 82,267 101,642
32,710 25,511 18,655 1,385 78,261 99,641
25,130 22,230 22,125 1,550 71,035 88,045
20,895 27,962 12,805 1,110 62,772 83,306
22,980 15,839 16,075 3,045 57,939 66,494
15,190 15,537 15,605 2,130 48,462 61,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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