AoeStats
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Black Forest

505713845Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 11m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
917
+14
🇧🇷 Persians · Brazil
912
+14
🇮🇹 Byzantines · Italy
905
+14
🇫🇷 Bohemians · France
876
-14
🇫🇷 Romans · France
872
-14
🇫🇷 Khmer · France
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 451 11:18 — —
19 218 — — —
19 225 — — —
16 185 — — —
16 182 — — — ⛏ Fish Boom
15 177 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,550 555 0 0 3,105 3,265
1,850 454 0 65 2,369 3,058
1,150 1,148 0 0 2,298 2,666
1,650 590 50 0 2,290 2,706
1,250 395 50 0 1,695 2,087
850 708 50 0 1,608 2,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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