AoeStats
← Lagarto Fernando

Arena

508719024Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 66m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1247
+14
🇪🇸 Portuguese · Spain
1195
+16
🇵🇦 Lithuanians · Panama
1108
+21
🇦🇷 Persians · Argentina
1245
-19
🇦🇷 Celts · Argentina
1222
-18
🇦🇷 Britons · Argentina
1126
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,155 11:51 15:25 34:02 ⛏ Fast Castle
33 2,222 10:13 15:53 30:07 ⛏ Fast Castle
32 2,172 9:29 15:14 42:34 ⛏ Fast Castle
26 1,755 10:27 16:42 30:35 ⛏ Fast Castle
22 1,458 10:29 16:14 — ⛏ Fast Castle
20 1,358 10:12 16:40 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,805 26,953 56,035 4,780 129,573 147,111
49,245 20,485 26,550 3,855 100,135 109,996
11,525 32,275 25,050 5,685 74,535 110,377
21,395 28,775 17,135 3,600 70,905 93,480
31,320 15,725 9,560 1,500 58,105 65,301
17,825 15,005 1,290 3,270 37,390 41,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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