AoeStats
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Yucatan

510418141Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 49m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1383
+7
🇨🇦 Persians · Canada
1232
+12
🇬🇧 Franks · United Kingdom
1161
+14
🇳🇱 Franks · Netherlands
1017
+20
🇲🇽 Britons · Mexico
1189
-15
🇲🇽 Persians · Mexico
1170
-15
🇧🇷 Jurchens · Brazil
1096
-12
🇦🇷 Franks · Argentina
1074
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 3,273 11:05 14:45 39:14 ⚔ Archers FC
57 2,818 11:27 17:07 39:04 ⛏ Fast Castle
55 2,745 9:54 22:19 41:29 ⚔ Scout Rush
54 2,670 9:15 24:01 38:49 ⚔ Scout Rush
42 2,096 10:15 22:59 45:26 ⚔ Scout Rush
32 1,601 11:49 17:20 — ⚔ Scout Rush
31 1,557 9:45 23:19 34:34 ⚔ M@A Rush
27 1,316 9:20 20:43 37:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,940 21,991 15,945 2,840 63,716 71,783
31,205 14,667 12,815 1,865 60,552 74,777
27,025 13,913 15,970 950 57,858 61,123
21,725 16,917 16,145 1,600 56,387 64,411
23,295 11,406 14,395 1,640 50,736 60,900
21,005 14,996 11,295 1,160 48,456 55,292
19,390 15,501 7,330 4,020 46,241 56,668
13,655 9,203 3,560 970 27,388 31,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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