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African Clearing

510414286Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 31m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1377
+6
🇨🇦 Vietnamese · Canada
1221
+11
🇬🇧 Mongols · United Kingdom
1148
+13
🇺🇸 Magyars · United States
1130
+14
🇨🇴 Huns · Colombia
1165
-13
🇨🇴 Poles · Colombia
1143
-12
🇦🇷 Lithuanians · Argentina
1112
-11
🇧🇷 Saracens · Brazil
1014
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 1,687 12:03 20:31 — ⚔ Archer Rush
51 1,621 15:19 19:02 — ⛏ Fast Castle
43 1,363 14:19 18:00 — ⛏ Fast Castle
32 1,016 12:09 20:29 — ⛏ Fast Castle
22 702 13:48 18:47 — ⛏ Fast Castle
20 630 12:39 20:47 — ⚔ Skirms FC
19 614 16:02 22:21 — ⛏ Fast Castle
18 578 19:06 23:17 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,225 5,459 2,250 600 15,534 16,454
6,150 6,267 2,200 400 15,017 15,476
4,775 5,925 3,100 400 14,200 14,040
6,150 5,020 1,900 950 14,020 14,926
6,455 5,377 1,460 300 13,592 13,714
6,130 4,946 1,430 525 13,031 12,577
4,250 4,870 980 1,100 11,200 11,467
4,640 1,975 650 1,415 8,680 9,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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