AoeStats
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Arabia

510401290Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 45m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1171
+13
🇺🇸 Ethiopians · United States
1149
+15
🇧🇷 Britons · Brazil
1109
-14
🇧🇷 Magyars · Brazil
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,018 9:19 25:54 — ⚔ Scouts into Skirms
53 2,379 10:12 20:10 37:39 ⚔ M@A Rush
42 1,904 9:20 20:29 44:47 ⚔ Scouts into Archers
30 1,348 9:52 25:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,465 20,122 11,660 1,500 53,747 55,830
16,670 10,011 9,505 330 36,516 39,277
13,085 11,561 10,080 850 35,576 36,380
8,940 12,516 7,140 300 28,896 29,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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