AoeStats
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Fortress

507709394Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 95m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
599
+15
🇵🇱 Teutons · Poland
545
+18
🇩🇪 Mongols · Germany
497
+19
🇵🇹 Magyars · Portugal
487
+20
🇩🇪 Teutons · Germany
583
-18
🇭🇰 Huns · Hong Kong SAR China
577
-18
🇨🇳 Franks · China
577
-18
🇹🇷 Chinese · Türkiye
574
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 4,428 8:41 21:03 34:33 ⛏ Fast Castle
29 2,806 9:37 14:38 32:58 ⛏ Fast Castle
22 2,084 8:42 15:12 32:03 ⛏ Fast Castle
21 2,037 8:43 19:51 32:54
14 1,294 9:34 27:55 31:10 ⛏ Fast Imperial
12 1,118 7:37 16:35 28:52 ⛏ Fast Castle
11 1,051 10:26 17:59 24:27 ◆ FC into Fast Imp
11 1,058 9:37 17:47 25:49 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,100 40,915 53,915 850 125,780 141,967
32,545 50,380 32,755 3,070 118,750 167,847
38,315 25,790 30,935 4,100 99,140 125,651
43,300 32,455 11,450 3,935 91,140 93,815
34,990 15,685 36,170 1,870 88,715 168,659
31,040 24,015 17,605 6,255 78,915 103,636
16,290 25,630 23,810 4,155 69,885 82,233
19,050 16,955 16,250 3,590 55,845 59,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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