AoeStats
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Nomad

507575023Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 68m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Huns · New Zealand
604
+13
🇹🇷 Armenians · Türkiye
549
+15
🇹🇷 Ethiopians · Türkiye
524
+16
505
+17
🇵🇱 Persians · Poland
578
-16
🇷🇴 Spanish · Romania
541
-16
🇩🇪 Khmer · Germany
517
-15
🇪🇸 Chinese · Spain
494
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 1,097 17:25 27:13 53:14 ⚔ Fish Boom into Archers
15 1,040 14:48 20:44 36:40 ⛏ Fast Castle
13 916 14:39 30:45 46:54 ⛏ Fast Castle
10 650 22:02 33:44 53:25 ⚔ Drush
7 490 21:26 31:58 — ⚔ Drush into Fish Boom FC
7 449 — — — ⚔ Drush
6 443 32:34 43:47 — ⛏ Fast Castle
6 401 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,410 9,890 19,210 850 53,360 54,957
21,230 12,576 13,395 1,500 48,701 55,479
19,860 19,840 5,430 3,055 48,185 47,992
9,420 6,525 1,940 1,915 19,800 21,776
7,825 8,195 2,090 930 19,040 28,535
7,375 4,255 1,500 2,250 15,380 16,572
2,600 700 200 100 3,600 2,875
600 325 50 100 1,075 251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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