AoeStats
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Arena

504771042Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 86m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Italians · Norway
1100
+18
🇳🇴 Vikings · Norway
1069
+19
🇹🇷 Inca · Türkiye
1157
-19
🇬🇧 Turks · United Kingdom
1136
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 3,281 11:41 19:43 25:34 ◆ FC into Fast Imp
33 2,899 12:03 16:57 29:05 ⛏ Fast Castle
21 1,832 11:27 18:08 33:49 ⛏ Fast Castle
16 1,414 11:10 16:16 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,010 38,560 18,895 4,335 118,800 123,086
49,390 23,105 18,090 3,020 93,605 100,560
25,765 27,195 26,665 2,405 82,030 91,650
21,120 14,515 9,545 1,975 47,155 67,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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