AoeStats
← LeAigle

African Clearing

510396621Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 21m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1069
+16
🇺🇸 Persians · United States
1050
+16
🇫🇷 Mongols · France
1069
-16
🇫🇷 Japanese · France
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 663 17:55 — — ⚔ Champi Rush
31 675 13:03 21:21 — ⛏ Fast Castle
22 481 13:15 20:36 — ⚔ Scout Rush
15 329 13:17 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,065 2,595 1,060 100 8,820 8,251
4,515 2,125 500 100 7,240 7,360
3,420 2,048 250 100 5,818 6,733
2,920 1,963 210 100 5,193 6,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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