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Arena

510099690Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1504
+12
🇨🇱 Japanese · Chile
1440
+15
🇫🇷 Berbers · France
1403
+16
🇧🇷 Cumans · Brazil
1344
+18
🇨🇳 Celts · China
1495
-19
🇸🇬 Muisca · Singapore
1453
-17
🇨🇳 Franks · China
1341
-13
🇷🇺 Saracens · Russia
1337
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,504 10:02 13:35 29:11 ⛏ Fast Castle
41 2,035 10:28 14:35 28:57 ⛏ Fast Castle
40 1,950 10:50 15:55 35:45 ⛏ Fast Castle
35 1,706 9:36 13:25 39:20 ⛏ Fast Castle
34 1,663 8:55 21:16 30:57 ⛏ Fast Castle
33 1,648 9:21 22:49 34:21 ⚔ Towers into Archers
25 1,241 11:12 14:52 26:05 ⛏ Fast Castle
25 1,256 8:23 29:06 41:57 ⚔ Towers into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
45,070 14,890 18,955 1,050 79,965 82,629
28,080 26,050 14,470 2,400 71,000 81,352
29,280 19,780 16,160 1,170 66,390 73,772
25,005 24,430 7,275 1,235 57,945 62,996
18,045 17,885 12,290 3,185 51,405 57,343
19,955 14,050 10,735 1,025 45,765 51,030
18,360 12,143 5,290 2,890 38,683 44,692
9,955 7,361 5,490 1,250 24,056 26,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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