AoeStats
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Black Forest

505560161Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 57m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
969
+13
🇺🇸 Vietnamese · United States
961
+14
🇺🇸 Japanese · United States
846
+18
🇺🇸 Lithuanians · United States
926
-16
🇺🇸 Georgians · United States
910
-15
🇺🇸 Ethiopians · United States
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,105 10:48 19:21 32:29 ⛏ Fast Castle
37 2,106 10:55 20:30 40:52 ⚔ FC into Skirms
23 1,301 13:33 18:04 40:10 ⛏ Fast Castle
17 977 12:59 20:16 37:33 ⛏ Fish Boom FC
14 818 15:38 28:54 37:55 ⛏ Fast Castle
13 765 12:01 26:50 41:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,465 16,603 17,035 3,155 64,258 68,991
23,380 22,213 14,480 1,630 61,703 72,299
25,025 12,188 13,935 3,400 54,548 66,741
20,915 16,160 6,505 4,375 47,955 63,299
20,860 13,358 10,155 1,145 45,518 59,433
12,500 18,085 10,800 1,295 42,680 52,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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