AoeStats
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Black Forest

504375118Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 82m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
937
+18
🇺🇸 Persians · United States
903
+19
🇺🇸 Mapuche · United States
882
+20
🇺🇸 Ethiopians · United States
858
+21
🇺🇸 Shu · United States
1021
-21
🇵🇪 Franks · Peru
999
-21
🇨🇱 Bohemians · Chile
961
-19
🇲🇽 Bohemians · Mexico
920
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 3,061 11:14 23:49 39:04
26 2,136 11:33 19:53 33:15 ⛏ Fast Castle
21 1,755 11:37 16:22 33:14 ⛏ Fast Castle
17 1,399 12:25 20:28 35:32 ⛏ Fast Castle
17 1,403 11:30 18:58 35:19 ⚔ FC into Archers
16 1,331 13:09 29:06 39:01 ⚔ Archers into Skirms
14 1,132 19:23 30:26 41:20 ⛏ Fast Castle
11 925 11:52 32:37 44:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,515 86,650 30,385 3,450 159,000 176,234
45,930 39,720 26,350 2,305 114,305 159,544
25,670 31,335 21,090 3,600 81,695 141,076
22,060 35,075 22,530 1,600 81,265 113,073
24,280 22,965 23,910 2,150 73,305 87,374
40,925 9,925 17,485 3,505 71,840 83,393
19,555 21,495 19,150 2,250 62,450 106,565
13,625 27,805 15,360 1,895 58,685 71,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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