AoeStats
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Highland

504361439Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 65m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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937
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900
+14
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879
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853
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927
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826
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812
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,455 13:48 16:43 42:46 ⛏ Fast Castle
21 1,337 14:39 24:05 38:20 ⛏ Fish Boom FC into Fire Galleys
19 1,229 15:13 21:50 40:39 ⛏ Fast Castle
17 1,136 13:56 24:40 37:11 ⚔ M@A into Fish Boom
15 960 11:34 19:55 33:37 ⛏ Fast Castle
15 972 14:11 26:46 36:23 ⛏ Fast Castle
12 760 12:44 29:42 36:06 ⚔ Scout Rush
11 687 11:56 21:04 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,580 49,886 26,460 1,925 98,851 128,403
29,175 23,183 22,460 4,150 78,968 84,952
29,810 22,177 19,060 1,335 72,382 106,587
22,290 20,000 18,455 3,315 64,060 99,411
12,500 29,838 20,275 1,085 63,698 78,503
27,140 13,762 13,295 2,500 56,697 72,378
19,595 14,395 16,605 3,635 54,230 66,573
17,420 10,585 10,920 2,050 40,975 53,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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