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Black Forest

506518488Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 5m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1162
+15
🇩🇪 Wu · Germany
1093
+17
🇳🇱 Spanish · Netherlands
1037
+20
🇩🇪 Franks · Germany
970
+22
🇹🇷 Armenians · Türkiye
1168
-20
🇦🇷 Koreans · Argentina
1121
-19
🇨🇳 Mongols · China
1116
-18
🇹🇷 Celts · Türkiye
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 246 — — —
33 194 — — —
27 161 — — —
24 141 — — —
24 140 — — —
20 118 — — —
18 105 — — —
12 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 95 50 0 1,145 1,189
800 256 50 0 1,106 1,139
750 164 50 0 964 931
600 200 0 0 800 920
500 197 50 0 747 585
500 125 0 0 625 808
400 222 0 0 622 632
520 80 0 0 600 752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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