AoeStats
← Belgistanis

Arabia

507088968Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 74m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Berbers · Austria
1277
+14
🇫🇷 Saracens · France
1230
+15
🇩🇪 Burgundians · Germany
1373
-20
🇮🇱 Ethiopians · Israel
1068
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 3,305 9:20 24:17 43:53 ⚔ Archer Rush
41 3,098 9:21 24:45 46:08 ⚔ Skirms into Archers
26 1,929 10:44 21:56 41:29 ⚔ Scout Rush
22 1,670 9:32 19:24 36:08

Resources

Player Food Wood Gold Stone Spent Collected
60,000 25,185 33,530 5,395 124,110 132,061
41,185 17,418 16,870 2,255 77,728 85,942
26,870 21,399 20,085 3,000 71,354 72,284
17,465 22,465 16,470 3,275 59,675 60,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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