AoeStats
← Belgistanis

Arabia

506662487Analyzed
1v1 RM · 16d ago on Sep 14, 2026· 52m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Inca · Austria
1120
+16
🇩🇪 Ethiopians · Germany
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,972 10:43 14:27 31:54 ⛏ Fast Castle
24 1,245 9:19 18:45 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,000 22,715 18,240 4,550 74,505 82,065
25,120 11,533 11,970 3,155 51,778 57,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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