AoeStats
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Highland

503864009Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Turks · Romania
1000
+44
🇷🇴 Persians · Romania
976
+44
🇷🇴 Japanese · Romania
896
+19
🇷🇴 Bohemians · Romania
871
+21
🇨🇳 Spanish · China
1004
-19
🇩🇪 Turks · Germany
986
-18
🇹🇷 Burgundians · Türkiye
979
-18
🇪🇸 Mongols · Spain
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 353 — — —
42 251 — — —
32 189 — — —
31 182 — — —
19 113 — — —
16 92 — — —
6 35 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 274 50 0 1,174 1,240
550 273 50 0 873 812
650 125 0 0 775 1,136
350 250 0 0 600 717
350 125 50 0 525 522
200 50 0 0 250 267
100 0 0 0 100 399
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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