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African Clearing

510499716Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 44m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tupi · India
1402
+9
🇨🇳 Burgundians · China
1305
+12
🇹🇷 Dravidians · Türkiye
1288
+12
🇮🇳 Teutons · India
1244
+14
🇲🇽 Mongols · Mexico
1231
-12
🇦🇷 Vietnamese · Argentina
1229
-12
🇹🇷 Bulgarians · Türkiye
1228
-12
🇳🇿 Koreans · New Zealand
1192
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,393 15:44 21:16 40:27 ⛏ Fast Castle
40 1,767 13:19 17:40 37:53 ⛏ Fast Castle
35 1,552 13:20 18:56 44:01 ⚔ Scouts FC
32 1,416 12:51 16:56 34:45 ⛏ Fish Boom FC
30 1,355 14:52 18:49 43:56 ⛏ Fast Castle
28 1,259 13:51 18:30 34:21 ⛏ Fast Castle
25 1,109 13:52 17:45 40:37 ⛏ Fast Castle
25 1,129 15:52 19:21 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,930 12,560 12,395 3,820 56,705 59,380
19,655 12,548 11,135 1,775 45,113 48,624
11,125 19,808 7,500 2,285 40,718 43,670
13,700 14,857 9,225 2,350 40,132 47,184
13,160 14,883 7,645 2,250 37,938 44,931
15,870 11,298 6,110 1,800 35,078 37,945
14,310 10,289 5,130 1,655 31,384 35,411
10,475 8,934 3,390 2,350 25,149 30,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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