AoeStats
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Nomad

510089876Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 54m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1403
+12
🇮🇳 Hindustanis · India
1377
+13
🇦🇺 Chinese · Australia
1325
+15
🇹🇼 Italians · Taiwan
1315
-14
🇹🇼 Vietnamese · Taiwan
1312
-13
🇹🇼 Persians · Taiwan
1301
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,107 14:24 22:40 38:21 ⚔ Fish Boom into Towers FC
38 2,069 13:07 20:58 40:19 ⚔ Fish Boom into Archers
30 1,668 12:23 20:22 34:40 ⛏ Fish Boom FC
28 1,554 12:27 16:30 34:26 ⛏ Fish Boom FC
27 1,456 12:55 17:20 34:56 ⛏ Fish Boom FC
25 1,368 16:49 22:51 49:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,550 27,742 10,695 16,000 72,987 86,321
29,115 15,525 15,585 2,580 62,805 70,851
22,625 19,100 14,045 3,680 59,450 69,730
11,675 17,456 13,550 2,150 44,831 54,245
13,150 17,713 8,785 2,555 42,203 45,966
10,600 13,120 1,600 4,450 29,770 36,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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