AoeStats
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Fortress

509699596Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 69m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
1379
+16
🇵🇪 Bulgarians · Peru
1344
+17
🇦🇷 Inca · Argentina
1398
-18
🇪🇸 Romans · Spain
1336
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,598 8:30 12:22 27:34 ⛏ Fast Castle
48 3,324 7:51 11:34 25:48 ⛏ Fast Castle
34 2,355 7:37 11:55 26:03 ⛏ Fast Castle
28 1,924 7:26 11:32 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,250 42,435 26,125 2,205 155,015 157,141
44,635 47,415 11,895 5,790 109,735 142,813
34,715 37,185 22,790 4,610 99,300 122,380
38,200 37,100 19,010 500 94,810 97,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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