AoeStats
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Black Forest

509689708Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 52m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mapuche · Taiwan
1424
+14
🇮🇳 Turks · India
1363
+16
🇫🇷 Bohemians · France
1295
+19
🇺🇸 Byzantines · United States
1249
+22
🇫🇷 Koreans · France
1426
-20
🇵🇰 Celts · Pakistan
1368
-18
🇲🇽 Persians · Mexico
1350
-17
🇳🇱 Italians · Netherlands
1332
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,333 18:19 22:16 42:23 ⛏ Fish Boom FC
38 2,009 15:44 33:21 38:15 ⛏ Fish Boom FC
36 1,864 13:00 17:51 32:00 ⛏ Fish Boom FC
30 1,560 11:39 14:54 28:51 ⛏ Fish Boom FC
29 1,493 12:22 18:40 29:46 ⛏ Fish Boom FC
29 1,530 11:49 17:10 32:29 ⛏ Fast Castle
27 1,402 11:44 16:09 28:28 ⛏ Fish Boom FC
23 1,223 14:10 19:36 29:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,005 28,130 33,295 2,900 115,330 121,041
16,375 36,073 22,860 2,250 77,558 91,259
25,765 24,040 21,320 1,205 72,330 95,097
30,300 24,068 10,680 1,835 66,883 69,027
22,065 23,660 15,430 2,300 63,455 74,269
19,705 24,593 8,910 2,930 56,138 70,610
14,270 17,227 10,295 1,880 43,672 45,718
14,375 16,780 4,730 2,805 38,690 43,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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