AoeStats
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Black Forest

509394222Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 49m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1446
+14
🇫🇷 Saracens · France
1416
+14
🇭🇺 Bohemians · Hungary
1400
+15
🇨🇳 Portuguese · China
1404
-15
🇨🇴 Mongols · Colombia
1401
-15
🇮🇳 Chinese · India
1362
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,789 12:29 20:36 33:12 ⚔ Fish Boom into Archers
35 1,745 15:09 24:47 29:04 ⛏ Fish Boom FC into Fast Imp
30 1,475 10:46 24:45 28:51 ⛏ Fish Boom into Fast Imp
27 1,357 12:44 16:51 38:58 ⛏ Fast Castle
26 1,297 13:23 17:26 39:10 ⚔ FC into Archers
26 1,265 11:28 16:58 29:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,545 26,571 18,020 4,245 72,381 78,834
19,275 30,100 14,770 2,055 66,200 71,049
21,335 19,993 20,135 4,380 65,843 71,922
20,670 24,415 16,870 2,450 64,405 78,725
19,525 21,466 16,275 3,155 60,421 65,121
10,720 13,615 12,010 830 37,175 40,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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