AoeStats
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Lombardia

509390477Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 13m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1474
+13
🇩🇪 Mongols · Germany
1445
+14
🇵🇪 Poles · Peru
1372
+17
1362
+17
🇹🇼 Japanese · Taiwan
1424
-16
🇹🇼 Saracens · Taiwan
1409
-16
🇩🇴 Khmer · Dominican Republic
1392
-15
🇮🇳 Wei · India
1376
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 834 9:08 — — ⚔ Scout Rush
55 761 8:58 — — ⚔ Scout Rush
47 640 10:51 — — ⛏ Fast Castle
41 558 8:48 — — ⚔ Scout Rush
34 467 11:18 — —
33 457 9:36 — — ⚔ Scout Rush
26 352 12:56 — —
26 364 11:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,000 1,435 50 0 5,485 5,561
2,965 1,989 50 0 5,004 4,839
2,705 1,620 50 0 4,375 4,568
2,850 1,161 250 5 4,266 4,798
2,585 1,570 50 0 4,205 4,429
2,200 1,723 50 100 4,073 4,376
1,850 836 50 0 2,736 3,683
1,800 607 50 0 2,457 3,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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