AoeStats
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Nomad

506175036Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 47m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1423
+13
🇮🇳 Mapuche · India
1401
+13
🇮🇳 Dravidians · India
1397
+14
🇵🇪 Mapuche · Peru
1366
-14
🇫🇷 Spanish · France
1359
-14
🇧🇷 Franks · Brazil
1313
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,291 13:38 17:28 28:39 ⛏ Fish Boom FC
44 2,084 13:19 18:05 40:43 ⛏ Fish Boom FC
35 1,666 15:10 20:51 35:29 ⛏ Fish Boom FC
27 1,270 12:02 20:43 34:08 ⛏ Fish Boom into Fire Galleys FC
27 1,292 13:37 18:45 42:25 ⛏ Fish Boom FC
23 1,108 13:12 18:29 41:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,450 10,735 12,145 2,565 43,895 45,574
14,360 15,995 7,340 2,375 40,070 49,911
17,395 12,223 6,910 2,255 38,783 41,159
11,325 13,660 8,045 3,000 36,030 41,690
12,635 13,726 5,340 2,200 33,901 33,880
9,205 9,531 6,465 2,700 27,901 29,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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