AoeStats
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Nomad

504947328Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 3m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1638
+8
🇨🇦 Persians · Canada
1637
+8
🇨🇦 Bulgarians · Canada
1625
+9
🇭🇰 Wu · Hong Kong SAR China
1479
-9
🇻🇳 Wei · Vietnam
1467
-9
🇮🇳 Dravidians · India
1416
-7
Player eAPM Actions Feudal Castle Imperial Opening
55 169 — — —
49 151 — — —
44 135 — — —
34 105 — — —
26 82 — — —
18 55 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 425 0 100 925 230
300 450 0 100 850 180
250 425 0 100 775 95
200 453 0 100 753 42
200 450 0 100 750 24
0 450 0 100 550 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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