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African Clearing

504845206Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 59m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
1523
+12
🇨🇳 Mongols · China
1515
+12
🇲🇽 Britons · Mexico
1383
+17
🇫🇷 Berbers · France
1348
+18
🇮🇳 Wei · India
1431
-15
🇪🇸 Spanish · Spain
1430
-15
🇷🇺 Koreans · Russia
1426
-15
🇻🇳 Poles · Vietnam
1399
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,384 13:24 17:21 38:41 ⛏ Fast Castle
39 2,348 13:04 17:43 40:58 ⛏ Fast Castle
36 2,159 12:36 27:31 56:08 ⚔ Scouts into Towers
34 2,025 13:15 20:32 38:09 ⛏ Fast Castle
31 1,827 13:29 19:29 44:12 ⛏ Fast Castle
28 1,673 13:14 17:17 41:02 ⛏ Fast Castle
26 1,538 10:44 21:28 39:10 ⚔ Scout Rush
25 1,502 11:02 19:06 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,805 25,126 16,455 4,930 90,316 96,882
33,680 20,643 24,775 1,735 80,833 86,277
31,295 17,820 15,295 2,105 66,515 70,932
21,980 22,280 13,370 4,330 61,960 82,989
21,090 19,409 14,625 6,250 61,374 76,350
23,855 20,215 10,615 3,055 57,740 85,214
20,645 19,850 8,500 1,455 50,450 54,903
13,675 23,364 6,840 4,275 48,154 51,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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