AoeStats
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Nomad

504835903Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 49m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
1447
+14
🇧🇷 Persians · Brazil
1435
+15
🇮🇳 Tupi · India
1415
+16
🇮🇳 Italians · India
1451
-16
🇮🇳 Hindustanis · India
1450
-17
🇬🇧 Vietnamese · United Kingdom
1326
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,306 12:28 17:18 39:04 ⛏ Fish Boom into Galleys FC into Fire Galleys
42 2,093 14:34 18:37 40:37 ⛏ Fish Boom FC
40 1,963 13:48 19:25 42:24 ⛏ Fish Boom FC into Fire Galleys
30 1,495 12:39 19:56 39:15 ⛏ Fish Boom FC
30 1,476 12:32 17:33 34:10 ⛏ Fish Boom FC
29 1,415 14:51 19:29 47:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,835 19,079 13,505 3,650 60,069 69,921
10,590 19,021 5,700 6,430 41,741 43,570
18,140 11,444 10,245 1,060 40,889 41,983
12,800 14,250 8,855 2,370 38,275 46,175
11,200 14,036 7,870 3,665 36,771 38,151
9,125 14,482 5,560 2,510 31,677 34,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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