AoeStats
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Nomad

504561182Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 38m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
1458
+10
🇮🇳 Cumans · India
1403
+12
🇨🇭 Bohemians · Switzerland
1345
+15
🇺🇸 Gurjaras · United States
1420
-16
🇺🇸 Romans · United States
1315
-12
🇺🇸 Persians · United States
1224
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,327 14:32 20:14 — ⛏ Fast Castle
54 2,087 15:20 18:55 — ⛏ Fish Boom FC
38 1,482 13:33 17:46 — ⛏ Fish Boom FC
32 1,253 13:00 17:15 — ⛏ Fish Boom FC
26 1,010 13:13 17:46 33:51 ⛏ Fish Boom FC
22 857 12:16 20:18 33:31 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,155 25,036 5,770 1,500 44,461 44,690
13,875 13,535 4,840 1,800 34,050 40,351
16,220 10,600 6,130 1,050 34,000 34,865
11,910 9,550 5,745 1,800 29,005 31,265
5,530 6,079 2,230 2,255 16,094 17,373
7,105 4,348 1,665 955 14,073 14,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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