AoeStats
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Nomad

504540876Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 48m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
1351
+19
🇳🇱 Bohemians · Netherlands
1339
+19
🇳🇱 Spanish · Netherlands
1335
+19
🇺🇸 Sicilians · United States
1425
-20
🇮🇳 Wu · India
1418
-19
🇧🇷 Burmese · Brazil
1390
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 2,512 13:50 17:39 39:44 ⛏ Fish Boom FC
47 2,265 13:00 17:30 38:23 ⛏ Fish Boom FC
41 2,012 12:49 19:00 39:47 ⚔ Fish Boom into M@A FC
35 1,694 13:40 19:59 — ⛏ Fish Boom FC
29 1,410 13:54 18:31 42:13 ⛏ Fish Boom FC
26 1,256 13:19 19:27 40:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,480 22,405 6,770 3,475 56,130 61,736
24,500 13,349 14,475 955 53,279 56,334
16,030 13,811 9,475 1,760 41,076 42,366
14,020 15,816 6,240 1,375 37,451 39,801
12,310 15,615 6,850 1,820 36,595 41,404
12,075 13,767 6,405 2,300 34,547 38,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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