AoeStats
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Arena

504533045Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1506
+9
🇭🇰 Persians · Hong Kong SAR China
1499
+9
🇨🇳 Inca · China
1384
+13
🇮🇳 Turks · India
1433
-15
🇯🇵 Chinese · Japan
1356
-11
🇨🇳 Vietnamese · China
1300
-9
🇨🇳 Bohemians · China
1235
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,279 10:47 14:31 26:26 ⛏ Fast Castle
47 2,112 10:46 18:52 31:00 ⛏ Fast Castle
47 2,100 8:42 22:22 29:44 ⚔ Towers FC
45 2,037 10:45 14:26 29:36 ⛏ Fast Castle
37 1,674 10:50 15:15 29:06 ⛏ Fast Castle
36 1,613 10:25 14:31 29:10 ⛏ Fast Castle
35 1,587 10:34 14:48 28:49 ⛏ Fast Castle
32 1,443 10:29 14:27 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,260 12,225 18,350 3,000 78,835 80,820
30,145 27,765 6,210 3,100 67,220 79,552
25,145 20,945 14,180 2,285 62,555 70,068
22,800 26,772 6,565 3,800 59,937 63,798
26,955 15,165 14,935 2,250 59,305 70,900
23,955 22,295 5,415 1,650 53,315 61,083
18,225 18,610 10,010 2,930 49,775 58,101
13,760 15,561 6,205 2,055 37,581 38,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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