AoeStats
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Socotra

504529608Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 23m 1s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1620
+10
🇪🇸 Jurchens · Spain
1548
+13
🇪🇸 Magyars · Spain
1337
+22
🇺🇸 Maya · United States
1524
-17
🇮🇳 Wei · India
1447
-14
🇹🇼 Celts · Taiwan
1445
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,369 8:48 — — ⚔ Scouts into Skirms
56 1,281 10:01 22:13 — ⚔ Archer Rush
47 1,093 9:54 22:42 — ⚔ Scout Rush
37 857 9:24 — — ⚔ Archer Rush
30 690 11:40 — — ⚔ Archer Rush
29 679 10:02 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,550 4,285 2,250 0 11,085 11,511
4,925 4,617 50 125 9,717 10,699
5,085 3,443 800 30 9,358 10,710
4,050 3,517 1,645 125 9,337 9,527
2,920 3,266 1,360 135 7,681 8,309
4,705 2,659 150 0 7,514 7,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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