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African Clearing

504518949Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 41m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1436
+16
🇮🇳 Hindustanis · India
1431
+16
🇲🇽 Inca · Mexico
1417
+16
🇺🇸 Magyars · United States
1397
+17
🇦🇷 Armenians · Argentina
1482
-18
🇦🇷 Poles · Argentina
1476
-18
🇦🇷 Bulgarians · Argentina
1385
-15
🇦🇷 Bengalis · Argentina
1372
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,945 13:17 17:54 39:42 ⛏ Fish Boom FC
46 1,881 13:03 17:12 — ⛏ Fast Castle
46 1,884 13:12 19:10 — ⛏ Fast Castle
37 1,542 14:26 18:25 39:31 ⛏ Fast Castle
34 1,408 11:14 23:34 — ⚔ Archer Rush
29 1,207 12:57 17:32 38:18 ⛏ Fast Castle
28 1,170 13:25 17:11 31:12 ⛏ Fast Castle
28 1,140 12:03 21:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,120 11,905 11,255 1,150 45,430 51,705
14,425 15,485 11,580 2,280 43,770 46,739
19,760 9,744 8,915 1,150 39,569 42,839
17,790 12,332 5,680 2,830 38,632 42,246
15,675 10,261 7,255 2,155 35,346 37,974
13,415 11,216 2,075 3,010 29,716 32,527
7,850 7,310 3,680 1,505 20,345 21,636
7,115 6,608 2,685 870 17,278 19,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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