AoeStats
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Nomad

504511703Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 6m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1614
+12
🇫🇮 Cumans · Finland
1543
+15
🇨🇱 Vietnamese · Chile
1532
+15
🇺🇸 Mongols · United States
1512
+16
🇻🇳 Burgundians · Vietnam
1642
-20
🇨🇳 Mongols · China
1581
-17
🇮🇳 Vikings · India
1425
-11
🇻🇳 Persians · Vietnam
1415
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 389 — — —
47 319 — — —
38 256 — — —
36 242 — — — ⛏ Fish Boom
34 232 — — —
25 172 — — —
24 166 — — —
24 160 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 775 0 100 1,475 870
700 625 50 100 1,475 998
700 650 0 100 1,450 812
800 525 0 100 1,425 849
700 375 0 0 1,075 786
400 525 50 100 1,075 506
450 353 0 0 803 596
250 331 50 0 631 380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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