AoeStats
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QS Arena

503204657Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 31m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1534
+14
🇮🇳 Britons · India
1425
+19
🇭🇰 Khmer · Hong Kong SAR China
1420
+20
🇨🇳 Mongols · China
1410
+20
🇫🇮 Ethiopians · Finland
1524
-19
🇨🇦 Magyars · Canada
1524
-19
🇨🇦 Spanish · Canada
1499
-18
🇺🇸 Koreans · United States
1448
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,268 6:47 15:52 — ⛏ Fast Castle
37 1,155 7:32 10:27 24:51 ⛏ Fast Castle
36 1,139 7:55 11:40 25:26 ⛏ Fast Castle
32 1,006 8:55 12:39 26:11 ⛏ Fast Castle
29 898 7:58 11:39 25:02 ⛏ Fast Castle
28 895 8:26 12:21 24:36 ⛏ Fast Castle
28 889 7:15 11:43 27:02 ⛏ Fast Castle
21 664 9:10 12:38 22:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,570 11,620 8,055 1,450 43,695 50,090
12,950 14,200 8,735 1,100 36,985 41,335
17,020 12,720 4,875 1,065 35,680 38,965
12,575 12,835 6,870 2,350 34,630 38,667
13,100 14,365 4,335 1,745 33,545 36,672
8,600 7,360 6,410 1,300 23,670 24,276
8,740 7,825 1,485 990 19,040 22,372
8,100 4,745 2,335 1,530 16,710 19,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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