AoeStats
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Black Forest

503200882Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 21m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Ethiopians · Finland
1511
+13
🇨🇦 Japanese · Canada
1508
+13
🇳🇱 Chinese · Netherlands
1508
+13
🇨🇦 Cumans · Canada
1484
+15
🇩🇪 Mongols · Germany
1522
-17
🇩🇪 Persians · Germany
1448
-14
🇮🇳 Ethiopians · India
1438
-13
🇩🇪 Lithuanians · Germany
1401
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 928 11:04 — — ⚔ Archer Rush
37 791 10:05 13:40 — ⛏ Fast Castle
30 644 9:21 14:59 — ⛏ Fast Castle
27 580 10:45 14:28 — ⛏ Fast Castle
27 585 12:22 16:00 — ⛏ Fast Castle
24 501 12:58 — — ⚔ Archer Rush
21 452 9:31 — —
21 445 10:44 14:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,050 3,370 1,650 655 10,725 10,447
4,925 3,695 550 255 9,425 9,912
4,335 3,360 900 100 8,695 9,310
4,170 3,790 250 245 8,455 9,508
3,000 3,888 1,040 130 8,058 9,241
3,500 2,676 570 990 7,736 7,665
3,225 3,900 500 100 7,725 7,959
2,725 2,076 185 135 5,121 6,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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