AoeStats
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Coastal Forest

503197763Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 8m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1451
+13
🇮🇳 Muisca · India
1423
+15
🇨🇴 Khmer · Colombia
1420
+15
🇺🇸 Berbers · United States
1412
+15
🇪🇸 Italians · Spain
1448
-17
🇨🇱 Ethiopians · Chile
1407
-15
🇧🇴 Bulgarians · Bolivia
1385
-14
🇨🇱 Magyars · Chile
1346
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 503 — — —
56 475 — — —
52 438 — — —
48 407 — — —
47 397 — — —
31 265 — — —
29 245 — — — ⛏ Fish Boom
24 204 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 420 50 0 2,970 3,110
1,600 450 50 0 2,100 2,027
1,100 719 0 0 1,819 2,145
1,550 159 50 0 1,759 1,780
1,300 250 50 0 1,600 1,869
1,250 275 0 0 1,525 1,798
950 250 0 0 1,200 1,451
1,000 200 0 0 1,200 1,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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