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Rage Forest 2026

502226532Analyzed
4v4 RM · 1mo ago on Aug 26, 2026· 40m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1480
+10
🇨🇿 Teutons · Czechia
1455
+11
🇰🇷 Khmer · South Korea
1371
+15
🇵🇱 Franks · Poland
1360
+15
🇪🇬 Magyars · Egypt
1457
-18
🇮🇳 Malians · India
1324
-12
🇩🇪 Cumans · Germany
1298
-11
🇳🇴 Celts · Norway
1288
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,987 11:57 19:21 31:29 ⛏ Fast Castle
35 1,424 10:27 21:59 — ⛏ Fast Castle
34 1,379 10:27 19:14 32:05 ⛏ Fast Castle
32 1,293 12:05 16:40 30:02 ⛏ Fast Castle
32 1,292 11:39 16:02 32:09 ⛏ Fast Castle
29 1,181 16:15 20:38 38:28 ⚔ Drush FC
29 1,184 10:59 19:55 34:14 ⛏ Fast Castle
26 1,036 10:40 14:56 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,825 9,847 16,915 1,490 53,077 53,606
24,400 13,662 11,815 1,505 51,382 55,797
19,565 14,898 11,235 2,150 47,848 52,464
21,770 15,201 7,735 1,850 46,556 53,820
21,480 15,924 5,745 1,090 44,239 57,266
18,375 8,417 6,795 3,820 37,407 45,953
15,180 9,676 3,230 1,250 29,336 37,248
9,980 8,118 2,130 1,335 21,563 26,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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