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Rage Forest 2026

502207905Analyzed
4v4 RM · 1mo ago on Aug 26, 2026· 42m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1504
+7
🇩🇰 Slavs · Denmark
1488
+8
🇨🇿 Maya · Czechia
1456
+9
🇮🇳 Dravidians · India
1338
+14
🇬🇧 Armenians · United Kingdom
1381
-13
🇵🇱 Britons · Poland
1373
-13
🇳🇴 Teutons · Norway
1288
-9
🇬🇧 Gurjaras · United Kingdom
1142
-5
Player eAPM Actions Feudal Castle Imperial Opening
45 1,909 11:30 16:11 32:38 ⛏ Fast Castle
41 1,712 12:32 16:29 30:20 ⛏ Fish Boom FC
38 1,600 11:37 15:05 26:30 ⛏ Fast Castle
37 1,550 11:46 15:24 30:34 ⛏ Fast Castle
36 1,534 9:50 16:15 31:41 ⛏ Fast Castle
34 1,427 13:03 17:09 37:24 ⛏ Fast Castle
32 1,336 11:02 15:19 32:55 ⛏ Fast Castle
29 1,217 12:29 16:49 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,830 16,490 16,680 6,345 67,345 69,058
18,705 18,953 15,375 4,140 57,173 66,565
21,800 16,730 13,160 4,585 56,275 56,443
17,215 14,604 14,795 2,420 49,034 50,161
18,370 16,655 10,295 1,925 47,245 56,680
19,805 16,227 5,800 1,965 43,797 48,813
13,110 9,530 5,170 1,615 29,425 37,260
9,260 11,166 5,060 845 26,331 27,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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