AoeStats
← _vishi_
◆

Rage Forest 2026

495098371Analyzed
4v4 RM · 2mo ago on Jul 26, 2026· 57m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1490
+11
🇮🇳 Vikings · India
1421
+14
🇷🇴 Spanish · Romania
1257
+21
🇳🇴 Chinese · Norway
1120
+26
🇩🇪 Italians · Germany
1474
-23
🇺🇸 Slavs · United States
1443
-21
🇮🇳 Khitans · India
1386
-23
🇳🇱 Ethiopians · Netherlands
1218
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 3,632 10:30 14:21 33:48 ⛏ Fast Castle
50 2,901 12:09 16:23 45:33 ⛏ Fish Boom FC
43 2,467 13:01 17:20 33:25 ⛏ Fish Boom FC
41 2,352 11:55 15:34 31:21 ⛏ Fast Castle
35 2,027 10:12 20:04 30:56 ⛏ Fast Castle
33 1,882 9:57 17:40 25:58 ⛏ Fish Boom FC
33 1,905 12:16 16:23 31:27 ⛏ Fish Boom FC
30 1,726 13:05 20:13 32:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,325 45,984 24,065 3,765 101,139 128,869
43,910 23,680 22,030 2,675 92,295 109,826
26,010 42,198 18,210 3,650 90,068 105,212
25,425 39,776 19,015 2,400 86,616 95,004
30,370 28,945 8,645 4,540 72,500 85,233
26,105 29,542 6,705 3,115 65,467 69,588
24,350 24,488 11,780 2,850 63,468 71,832
14,670 23,291 16,960 1,415 56,336 82,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.