AoeStats
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Arena

509927021Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Cumans · Denmark
715
+8
🇵🇪 Spanish · Peru
681
+10
🇨🇴 Slavs · Colombia
653
+11
🇦🇺 Franks · Australia
623
+12
🇨🇭 Spanish · Switzerland
681
-15
🇮🇳 Khmer · India
592
-12
🇦🇷 Celts · Argentina
460
-8
🇺🇸 Huns · United States
399
-6
Player eAPM Actions Feudal Castle Imperial Opening
35 1,712 11:52 20:35 35:53 ⛏ Fast Castle
27 1,321 11:58 24:55 34:34 ⚔ Scouts into Skirms
21 1,025 10:50 27:31 36:08 ⛏ Fast Castle
20 962 11:42 16:28 34:42 ⛏ Fast Castle
18 875 13:24 22:26 37:21 ⛏ Fast Castle
18 895 12:24 23:54 38:34 ⛏ Fast Castle
12 585 11:46 19:39 32:47 ⚔ Archers FC
10 486 12:43 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,775 14,445 14,615 2,250 53,085 62,212
21,745 17,015 8,165 2,960 49,885 65,238
12,850 19,765 9,725 3,350 45,690 75,994
19,760 7,965 13,845 1,500 43,070 54,524
17,450 13,900 9,970 1,725 43,045 47,547
18,850 12,660 5,840 1,695 39,045 44,691
15,520 8,365 5,825 1,500 31,210 40,471
3,275 2,277 295 125 5,972 7,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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