AoeStats
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Black Forest

508455336Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 68m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
741
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661
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🇨🇭 Spanish · Switzerland
649
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627
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691
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653
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🇨🇴 Portuguese · Colombia
609
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Player eAPM Actions Feudal Castle Imperial Opening
24 1,645 12:32 19:33 35:02 ⛏ Fast Castle
24 1,634 11:25 17:50 42:30 ⛏ Fish Boom FC
17 1,139 13:36 18:41 38:01 ⛏ Fast Castle
16 1,089 11:32 20:41 33:06 ⛏ Fast Castle
16 1,059 13:55 23:23 39:25 ⛏ Fast Castle
16 1,090 13:48 22:52 38:57 ⛏ Fast Castle
15 1,045 12:51 27:26 37:13 ⛏ Fast Castle
13 886 12:27 27:11 53:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,160 37,925 28,265 4,525 106,875 112,197
46,445 20,107 20,220 4,095 90,867 117,036
19,430 36,420 25,830 2,235 83,915 90,953
24,570 23,230 27,255 4,050 79,105 100,140
26,120 26,414 14,110 2,300 68,944 72,987
16,835 28,135 15,885 2,385 63,240 99,681
18,185 18,950 11,720 3,930 52,785 72,306
22,790 15,024 6,180 2,900 46,894 52,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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