AoeStats
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Arena

508431685Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 85m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇭 Wei · Cambodia
880
+10
🇦🇷 Hindustanis · Argentina
866
+10
🇩🇪 Japanese · Germany
685
+17
🇨🇭 Spanish · Switzerland
629
+20
🇦🇺 Huns · Australia
744
-15
🇨🇳 Portuguese · China
720
-14
🇨🇳 Chinese · China
715
-14
🇨🇳 Celts · China
712
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 2,017 13:55 19:46 26:55 ◆ FC into Fast Imp
24 2,012 11:56 15:55 30:24 ⛏ Fast Castle
20 1,724 10:25 15:40 29:05 ⛏ Fast Castle
19 1,636 12:30 21:06 31:32 ⛏ Fast Castle
19 1,663 11:03 16:24 40:55 ⛏ Fast Castle
17 1,435 11:57 18:31 31:52 ⛏ Fast Castle
17 1,476 14:06 22:46 38:04 ⚔ FC into Archers
13 1,153 11:20 19:51 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,395 36,620 54,270 3,270 168,555 173,300
33,710 50,155 33,590 13,560 131,015 170,405
47,720 34,565 29,030 2,845 114,160 115,798
46,790 47,045 12,435 2,950 109,220 112,243
44,310 40,560 11,135 2,085 98,090 99,024
32,970 37,675 19,935 6,415 96,995 123,880
27,805 30,990 25,275 3,940 88,010 105,927
27,115 18,415 23,075 3,700 72,305 88,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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